AI Insights · Timothy · January 2023
Top 5 Match 3 Games in France | Q4 2022 Performance
Discover the performance trends of the top 5 Match 3 games in France during Q4 2022, including notable increases in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Match 3 games in France showcased varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the quarterly statistics for these popular games.
Bubble Rainbow - Shoot & Pop from Blackout Lab SL saw a significant increase in weekly downloads, peaking at approximately 14K in the final week of December. Weekly revenue for the game fluctuated, reaching around $100 in early November and closing the year at $66. Weekly active users also grew steadily, starting at about 60K and hitting a high of 94K by the end of December.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced varied weekly revenue, with a notable spike to $32.7K in the last week of December. Downloads saw a decrease mid-quarter but recovered to 10.9K during the same period. Active users remained fairly stable around 49K at the start of the quarter, slightly fluctuating and ending at approximately 47K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had impressive revenue figures, particularly in the last week of December, where it soared to $1.08M. Weekly downloads were relatively stable, with a slight peak to 11.8K in the final week. Active users showed a minor decline initially but rebounded to 283K by the end of the quarter.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. showed consistent weekly revenue, peaking at around $3.6K in the final week of December. Weekly downloads remained steady, with a notable increase to 7.6K in the last week. Active users hovered around the 90K mark, ending the quarter at approximately 95K.
Lastly, Bubble Viking Pop from Shanghai Zhenglang Technology Co., Ltd. experienced a gradual increase in weekly revenue, reaching $1.2K in mid-December. Downloads fluctuated, peaking at 7.4K in late November. Active users showed some variability, starting at 53K and ending the year at around 56K.
For more detailed insights and data on the performance of these games, visit Sensor Tower.